Battle Arena Simulation
Program Writeup Document Tool
Student Name
1. BattleCreature Class – Code
1a. BattleCreature Class – Notes
2. getDescription() Method – Code
2a. getDescription() Method – Notes
3. Arena Class – Code
3a. Arena Class – Notes
4. Main Class – Code
4a. Main Class – Notes
5. Borrowed Creature Details
6. Acknowledgment Statement
7. Object-Oriented Programming Reflection
8. UML Diagram Screenshot
9. Program Output
10. Extra Features (Optional)
11. Conclusion
12. References and Sources
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